Blog 10 – Storyboard

The “multi-space” project can be experienced in VR, looking for clues in the space from a first-person perspective. After finding the clues, the player makes a choice to enter the next space.

Storyboard about the worst choice

Storyboard about the worst choice

Blog 9 – Project Details

Project drawings

PLAN+RENDERING

  • OM
  • Environment above ocean.
  • Escape the bottom of the sea and return to a natural life.
  • Calm sea, sunny beach, no garbage, everything is back to its best state.
  • 3M
  • The space near the sea level, the normal swimming depth of human beings.
  • The depth of the ocean that daylight can enter.
  • The color of the space is bright and colorful, representing the hope of survival.
  • 20M
  • The area where coral reefs and aquatic plants mainly live.
  • The living area of most small fishes and schools of fish.
  • Daylight enters less, and the spatial brightness decreases with the depth of the ocean.
  • Scattered garbage.
  • 70M
  • The whale shark, the largest fish in the world, lives in this area.
  • Daylight is difficult to enter and vegetation is scarce.
  • There are more floating garbage ( plastic bags, cartons etc).
  • 100M
  • The range of activities of the giant octopus.
  • In the project, this area is transformed into a virtual space, with exotic deep-sea plants, and some plants are transformed into self-luminous plants.
  • Garbage sediments have increased and are distributed in different areas.
  • 600M
  • This depth depends on the self-luminescence of plants and creatures, the water pressure is high, and the atmosphere is dark and depressing.
  • At this depth, marine life looks like alien species. This space is also a decisive space, just like the leader thinking about hell and heaven.
  • There are a lot of large garbage deposits here.
  • 10928M
  • After investigation, there are no living organisms at the bottom of the Mariana Trench, only a large amount of garbage.
  • The remains of marine life.
  • Withered plant.

Blog 8- Plot analysis

QUESTIONS / OPTIONS

PLOT

Check it: After picking it up, the player will enter the space of 3m from the 20m space. When you pick up a used bottle from the ocean, this is a manifestation of environmental protection behavior.

Ignore: If the player chooses to ignore, the player will drop from 20m to 70m. Because this bottle is one of the elements that aggravate marine pollution.

Take away: After being take away, t he player will rise from 3m to the om space. Because the player has taken away foreign objects that are not part of the ocean.

Stay here: The player will drop from 3m to 70m. Because the player chooses to ignore the foreign objects in the ocean.

Eat: After choosing to eat, the player will drop from 70m to 100m. The player assumes that you are a creature in the ocean and mistakenly believe that garbage is food for consumption, which will cause harm to the marine creatures themselves.

Do not eat: After choosing Do not eat, the player will rise from 70m to 3m. The player’s choice made the sea creature avoid a damage. The player will be stranded in the 3m space as a closed loop has been formed in the 3m space before.

Go to rescue: Choose to go to rescue, the player will rise from 100m to 20m space. Because of the player’s choice, a marine creature was s aved. The game trajectory forms a closed loop and stays in a 20m space.

Ignore: Choose to ignore, the player will drop from 100m to 600m. The player’s choice may cause the death of marine life.

YES: Choose YES, the player will rise from 600m to 70m. Because players are aware that their actions will affect the environment. But the game forms a closed loop and stays in a 70m space.

NO: Choose No, the player will drop from 600m to 10928m. Because players cannot realize that their actions will cause changes in the environment. The player will be stranded in this abyss along with the garbage.

Blog 7-Project Diagram

This project is similar to “black mirror bandersnatch”. It looks like a game that allows people to give viewers options during the viewing process, and allows viewers to experience the plot through their own choices. Different choices will lead to Different endings, which will increase the interest of the interaction between the viewers in the movie.

The “multi-space” project also connects participants to the project in this way. Participants make their own choices during the experience of this project, and will experience different spaces according to different choices, so that they end up in different spaces.

Each square represents a space. There are five spaces to provide questions for participants to choose. The other two spaces are the real ending. When you output is the best option, you will reach the 0m space, which is regarded as a successful escape. On the contrary, when you output is the worst option, and it will fall into a space of 10928m, which is regarded as a failure to escape.

The “Multiple Spaces” project has ten different endings. When the participants make different choices for the problems encountered in each space, they will experience different spaces. When the space you encounter forms a closed loop, you will be trapped in that space and cannot continue to make choices.

Blog 6-Killer Images

The “multi-space” project is a space design similar to the scene, we want to make a scene similar to magic and fantasy.In this space there will be glowing creatures and plants. In this space there will be glowing creatures and plants.

Because the problem of marine garbage has been increasing in recent years, the deepest part of the ocean is full of bones and garbage of marine life. This picture wants to express the deep darkness hidden in the beautiful picture.

This picture is a rough model made with 3dmax, after that,I painted it to use procreate, and then collaged with different colors to reflect the psychedelic feeling.

The bottom of this photo was inspired by Van Gogh’s starry sky. I think Van Gogh portrayed a fantasy starry sky in an abstract way, and it happened that our project also wanted to magicize our scene. Other collage pictures represent different colors and states in different seasons, and also represent different colors and states in different spaces of our project. They are compatible with each other and mutually exclusive.

This picture is based on the rendering of the scene, I drawn it to use procreate, and then collage the activities of the people in the scene.

The landscape, animals and plants in this scene have a glowing feeling, as if they were in a fairy tale. Then through the oil painting-like drawing method, it makes people have a beautiful feeling. Our space is similar to a treasure hunt game. People can find clues in the scene to enter the next space, so I collage people who are performing activities in the scene.

Blog 5 – The World of Avatar(Pandora)

Based on the popular film, Avatar, the newest land located in Disney’s Animal Kingdom (Pandora – The World of Avatar) transports Disney guests into a whole new world. 

Pandora — The World of Avatar is home to two Disney attractions, both Avatar Flight of Passage and Na’vi River Journey. After the sun sets, the bioluminescent plants come out, turning the beautiful Mo’ara Valley into something more exotic and awesome.

Blog 4-psychology and architecture

I have seen the design of a project very interesting. The project is about the potential relationship between psychology and architecture, using psychological matrix to generate architectural forms, using architecture as an instrument, an investigate tool to express things. 

Built on the theory of the Five Factor Model (FFM), there are five dimensions for personality traits: Extraversion, NeuroticismConscientiousness, Agreeableness, Openness. Each dimension has a high score and low score which makes the total ten. For instance, the high score for extraversion is outgoing and low score is aloof.

Base on the theory, she built a book call The Architecture Personality Handbook, which consists mostly of the description for each of the ten personalities and the architecture forms generated out of them. It’s an introduction and analysis on personality traits and how architecture form can interact with them.

1.OUTGOING

“She organizes a party every week, for a birthday or for nothing.
Talkative, she is always the centre of attention.
She told her friend that she took a French course simply because French men are attractive.
Besides being a party animal, she is also a workaholic.
She loves travelling and hiking.
Lower-case letters are simply insufficient to describe her response to her hiking experiences: “I LOVE to take deep breathe for the fresh air!”

2.ALOOF

“He is not excited when gets a job and not sad when loses it.
He has a stable work, not so well-paid, but not so exhausted as well.
He is deeply short-sighted because he reads too much.
Sometimes he watches his goldfishes swimming for hours.
Gardening is his routine on weekend.”

3.ANXIOUS

“She weeps at every sad movie.
She visits her doctors more than others and rates her health as worse.
She is quick to detect an angry face.
She can’t eat and sleep and loses weight rapidly for the littlest thing.
She blames herself a lot and thinks no one loves her.
She takes a series of different antidepressants.
She has suicidal thoughts every now and then.
Sometimes she mishears “die” for “dye”, or “pain” for “pane”.

4.EVEN-TEMPERED

“He listens more than he talks.
When bad things happen, he takes it easy and looks at the bright side.
He doesn’t expect too much and thus is not easily surprised.
He sleeps soundly even under great pressure.
He knows that he is imperfect, and he embraces it.”

5.ORGANIZED

“She always goes to sleep unvaryingly at 10:37 p.m.
She reads thirty pages before bed every day.
She is punctual for every event.
She always crosses the road with the light.
She is unable to throw anything away.
If she takes time to do nothing, she feels wasteful and lazy.
She is highly valued at work because of her attention to detail.
She is, however, also the least productive worker in the office. ”

6.IMPULSIVE

“He starts things right before the deadline.
But eventually, he gets through whatever academic and professional challenges he meets.
He says to himself:” this is my last cigarette“ ten times a day.
He has several expired gym cards.
He never makes plans for travel.”

7.TRUSTING

“She gives blood,donates to charity.
She returns lost wallets, gives directions to strangers in the street.
She is slow to anger and quick to forgive.
She adopts two stray dogs, three stray cats and leaves food on the balcony for birds.”

8.HOSTILE

“He feels that he is more important than everyone else.
He does not care to help people.
He has no desire to improve interpersonal relationships.
He is not good at decoding the mental states underlying the words.
He finds human company rather boring most of the time and prefers to be on his own so that he has the freedom to let his thoughts go the way he wants them to.”

9.IMAGINATIVE

“He loves participating in artistic and cultural activities of all kinds-reading, galleries, theatre and music.
He has tried out many different jobs, philosophies, and lifestyles.
He challenges social norms.
He is on a continual quest for self-expression.
He intends to associate many remote domains, potentially leading to bizarre, improbable beliefs of no practical use.”

10.PRACTICAL

“She takes the same coffee every day.
Her schedule is detailed to minute.
She enjoys working with numbers.
She never steps out her country.
She is resistant to the era of information explosion.”

Built on the theory of Diagnostic and Statistical Manual of Mental Disorders (DSM). There is a close relationship between the Five-Factor Model of personality and personality disorders. For example, extreme high score in consciousness leads to objective compulsive personality disorder, or extreme high neuroticism leads to avoidant personality.

Blog 3-Mariana Trench-Sea Depth

The Mariana Trench or Marianas Trench is located in the western Pacific Ocean about 200 kilometres (124 mi) east of the Mariana Islands; it is the deepest oceanic trench on Earth. It is crescent-shaped and measures about 2,550 km (1,580 mi) in length and 69 km (43 mi) in width. The maximum known depth is 10,984 metres (36,037 ft) (± 25 metres [82 ft]) (6.825 miles) at the southern end of a small slot-shaped valley in its floor known as the Challenger Deep. However, some unrepeated measurements place the deepest portion at 11,034 metres (36,201 ft).By comparison: if Mount Everest were placed into the trench at this point, its peak would still be over two kilometres (1.2 mi) under water.

How deep is the sea?

Seventy percent of the earth’s surface is surrounded by oceans. Ninety-six percent of the water on earth is seawater. The average height of the global land is 860 meters, and the average depth of the ocean is 3680 meters. The deepest part of the ocean is in the Mariana Trench, its trench depth is more than 11,000 meters.

What kind of biological activity does each depth of sea have?

3m – Normal swimming depth

20m-30m – Coral reef / Recreational diving depth

70m – Whale sharks usually live in this layer of water

100m – North Pacific giant octopus / Professional diving extreme depth

200m – Giant oarfish

300m – Japanese spider crab

Below this depth, it is not a human world, but a world of marine life.

500m – Blue whale (Extreme depth)

600m – Macropinna microstoma

700m – European eel

900m – Giant squid

1300m – Leatherback sea turtle / Goblin Shark

1700m – Southern elephant seal

2000m – Black dragonfish

3000m – Sperm whale

3800m – The sinking depth of the Titanic

6500m – Submarine

8150m – Mariana snailfish

10928m – Garbage

Blog 2-Multi-space

I want to make a multi-space transformation space in which I can experience the impact of human social behavior on the living environment.

Human living environment depends on human social behavior. Every choice or behavior made by human beings may change the surrounding living environment. They are complementary and mutually restrictive, and may be positive or negative. In the general environment of society, a social behavior that humans may inadvertently produce will produce different results, which will lead to different states of the environment. My project aims to make people in this immersive interactive environment, their unconscious social behavior will bring about the impact and change of the living environment.

Each box is equivalent to a different form of space, the environment of each space is different, and people can shuttle to the next space through the choices made in each space. Humans have different choices, and the spaces it experiences are different.

Blog 1-Digital Media

What is digital media?

Digital media technology is a multidisciplinary cross-discipline that combines digital technology, media and art design. It focuses on creativity and uses media technology to conduct research and creation in the fields of games, mobile Internet, interactive entertainment, film and television animation, etc.

Our project is to explain the relationship between environmental digital media and human society. In recent years, the rise of digital media has gradually brought it into the lives of the public. Now that digital media is inextricably linked to human society, it can help people understand the stories of people from different faiths and communities. In other words, it provides a unique opportunity for mankind to pursue true tolerance and civilized society.

Digital media has the potential to transform our society into a world with unrestricted information flowIt can use modern technology to effectively form and transform new space-time relationships, rebuild public and private life, and rebuild sensory ways and social relationships. 

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