QUESTIONS / OPTIONS

PLOT

Check it: After picking it up, the player will enter the space of 3m from the 20m space. When you pick up a used bottle from the ocean, this is a manifestation of environmental protection behavior.
Ignore: If the player chooses to ignore, the player will drop from 20m to 70m. Because this bottle is one of the elements that aggravate marine pollution.

Take away: After being take away, t he player will rise from 3m to the om space. Because the player has taken away foreign objects that are not part of the ocean.
Stay here: The player will drop from 3m to 70m. Because the player chooses to ignore the foreign objects in the ocean.

Eat: After choosing to eat, the player will drop from 70m to 100m. The player assumes that you are a creature in the ocean and mistakenly believe that garbage is food for consumption, which will cause harm to the marine creatures themselves.
Do not eat: After choosing Do not eat, the player will rise from 70m to 3m. The player’s choice made the sea creature avoid a damage. The player will be stranded in the 3m space as a closed loop has been formed in the 3m space before.

Go to rescue: Choose to go to rescue, the player will rise from 100m to 20m space. Because of the player’s choice, a marine creature was s aved. The game trajectory forms a closed loop and stays in a 20m space.
Ignore: Choose to ignore, the player will drop from 100m to 600m. The player’s choice may cause the death of marine life.

YES: Choose YES, the player will rise from 600m to 70m. Because players are aware that their actions will affect the environment. But the game forms a closed loop and stays in a 70m space.
NO: Choose No, the player will drop from 600m to 10928m. Because players cannot realize that their actions will cause changes in the environment. The player will be stranded in this abyss along with the garbage.